Monk

I wanted to make an overweight and aging character—loosely based on concept art from Wizards. I changed the innocent look to troubled.

I wanted to make an overweight and aging character—loosely based on concept art from Wizards. I changed the innocent look to troubled.

I used a base mesh for the head and inner robe. For my process, it's easier to move low topology for facial expressions and build on top of that.

I used a base mesh for the head and inner robe. For my process, it's easier to move low topology for facial expressions and build on top of that.

This character is fully poly-painted

This character is fully poly-painted